Help Unity not rendering due to EGL_BAD_MATCH

sneakyapple

New member
VC
6
Hey guys, I recently installed android x86 9.0r & BlissOS 11 on my tablet. Everything worked very well unless I tried to run a game on it.

The game freezed at blank (black) screen. I glanced into logcat and saw these:

09-10 23:53:38.421 6778 6857 E Unity : [EGL] Failed to create window surface: EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).
09-10 23:53:38.421 6778 6857 E Unity : (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 148)
09-10 23:53:38.421 6778 6857 E Unity :
09-10 23:53:38.422 6778 6857 I Unity : Skipped rendering frame because GfxDevice is in invalid state (device lost)
09-10 23:53:38.422 6778 6857 I Unity : (Filename: Line: 793)

I think it has something with the display driver. The game worked very well on Android Emulators such as Bluestacks.

My device is a Surface Pro 5, installed with the kernel provided by @HMTheBoy154 at here. (Version 4.19.x)

P.S. : This game have no native x86 libs, but has both armv7 and arm64 libs. Libhoudini8_y is installed.
Lets just make it brieft, I am trying to play BlueArchive and it stuck at start screen with no rendering :-(

Thanks in advance if someone can help me out :)
 

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