All of protocols have armv7 emulation only.Hi
There are 4 gaming protocols-omega,delta,gamma,alpha
They are equal to which arm version? what do they mean? Or are they houdini_7y, houdini_7x, houdini_7z
Im trying to run a game war robots which crashes on launch with arm64 emulation.
Thanks,
That's wrong. Then why are 4nprotocols if only arm v7 is emulated? The arm protocols choosing screen mentions about arm v8, ro.cpu.abulist has arm64v8a in build.prop. Let me explain this. Houdini was developed by Intel for arm code execution on their x86 processors. In stock android x86 I know thatAll of protocols have armv7 emulation only.
I tried all of them also edited build.prop for armv8 abi. But system not booted, and when ı run logcat command terminal shows (unsupported abi) error lines with any protocol.That's wrong. Then why are 4nprotocols if only arm v7 is emulated? The arm protocols choosing screen mentions about arm v8, ro.cpu.abulist has arm64v8a in build.prop. Let me explain this. Houdini was developed by Intel for arm code execution on their x86 processors. In stock android x86 I know that
houdini7_x-arm v7 code execution on 32 bit Intel processors
houdini7_y-arm v7 code execution on 64bit Intel processors
houdini7_z-arm64-v8a
7 is the android version. In pie it is houdini9-y
But I don't know about gaming protocols. Please someone explain to me what are the 32 bit and 64 bit protocols? Thanks. And does darkmatter have Houdini from chrome is?
I tried all of them also edited build.prop for armv8 abi. But system not booted, and when ı run logcat command terminal shows (unsupported abi) error lines with any protocol.
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Also you can download libraries manuelly
Example: http://dl.android-x86.org/houdini.php?v=9_y
You know that, yo can change "9_y" to your special choose.
Oh, i will try. Thanks you for show me what i am doing wrong.Well im on a clean install, did not change gaming protocols by gearlock, build.prop has arm64-v8a
Its not armv8, in build.prop it is arm64-v8a which is why you got the error
If you didn't change gaming protocols in gearlock then it has arm64-v8a in build.prop. do a clean install and see. You don't need to download them in android 7 but you need to download in android 9
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In build.prop it is arm64-v8a, not armv8 which is why you got errors. And if you changed gaming protocols from gearlock it may have disappeared. You don't need to download the libs in android 7 they are included. In android 9 you have to download them to sdcard/arm folder if not working.
Bliss OS switched to chrome os houdini now you dont need to download or activate them.
Oh, i will try. Thanks you for show me what i am doing wrong.
Why bump this old thread, probably those are useless nowit worked?
Agreed .. that's not going to do any major difference .. am just waiting for Intel to do some real new updates on Android_x86 .. and then if they make it open source that's would be great .. that will be something we can talk about in every small differences .. but now nothing seems really interesting as before ..Why bump this old thread, probably those are useless now
Seems like Intel is working on arm native bridge for running android apps on windows 11Agreed .. that's not going to do any major difference .. am just waiting for Intel to do some real new updates on Android_x86 .. and then if they make it open source that's would be great .. that will be something we can talk about in every small differences .. but now nothing seems really interesting as before ..
yh but not all android apps working on windows 11 .. am not sure yet how to know which apps can run on windows 11 .. for now am just watching some YouTube to learn more .. but my earlier reply was about intel going to work on android_x86 to make it more usable .. not sure if they investing or just developing the open source but i know that intel announce about they going to work on android_x86 as they think that will open a new doors of opportunities ..Seems like Intel is working on arm native bridge for running android apps on windows 11